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Galneda

435 Movie Reviews

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This is amazing! Exceptionally well-done; I'm familiar with ToonBoom Harmony, and you've pulled off some really impressive stuff with the programs at your disposal. Extremely recognizable talent, and I'm invested to see where this is gonna go.

If you ever need a male voice actor, throw my hat into the pool; I just ask for my name to be spelled right. Been working professionally with Cyanide & Happiness more than half a decade.

Aisle99 responds:

An ΩΜ representative will be in contact with the next appropriate opening.

Richard William's Animator's Survival Guide talks about the distribution of weight in a character's walk cycle at length, and through his observations, it sticks out whenever a part of a character remains uncannily stable when the whole of the body is hustling.

That three-quarters angle at the start, is a really ambitious full bodied shot- and it's done really well here in mannequin form- everything reads. But what isn't translating as well as it could is the twisting happening as the shoulders rotate opposite of the hips. You can get by with making the shoulder circles be wherever, but it's going to be a completely different feat on a full-bodied character, with specifics to anatomy and clothes. You already know this, but the twist is going to be a difficult facet of animation to master.

My eyes are also drawn to the positional relativity to the head. You look at an actual runner/a person running in real life, and the head bobs and weaves, swaying side to side as weight transfers between the feet. The point between the eyes, if looking from the front, should draw a "U" or a curved bowl shape. Sometimes even a mobius strip depending on what's going on at the hips and shoulders.

What I'm seeing here in these tests are a lot of steadycam heads- they're all horizontally stable for the most part. And take that critique with a grain of salt; lots of animations do it, and stylistically that works to comedic effect, or budget-conserving measures in cartoons.

IF you're striving for a more realistic stride, use live models for reference. Even if it means looking at yourself in a mirror, recording a friend, or having a friend record you. Even the top-budget animation studios will film live models performing the desired action- not even to rotoscope them, but to have live reference. If they're doing it, to great success, you can do it too. If there's a voice of doubt or anxiety decrying that as cheating, you can rest assured that it'll still be a tremendous creative effort on your end replicating your reference onto paper or vector.

Use references so that you're practicing and informing yourself on what you need to do to make it look correct.

That's what'll advance your talents.

Why Minecraft? Why ANY of this? Like, what are we doing here? What the fuck is going on?

This looks dynamic as hell! I'm a professional animatic guy, and I'm surprised to see how thoroughly colored this is. It's extremely polished for something in the pre-production phase, but everything reads. Nothing is unclear, this thing is practically ready for an inbetweener.

Shoot, if you ever need a male voice actor, I am more than down to throw my hat into the ring. Lemme know if I can help!

Nominous responds:

Hey thanks Galneda. Keep in touch I might need more voice actors if I can ever get the ball rolling fast enough. Right now I'm moving like Molasses, with work and all the extra burdens of life. But yeah, thank you. I have a tendency to draw to many keyframes cuz im more of an animator.

Yo, that was atmospheric af- great job! If you ever need a male voice actor for one of these things, I will always be down to clown. I'd do it for the collab credit.

My favorite shot was the frame-by-frame trailblazing shot. At first I thought that was a POV shot of her in the ball form, but it was a POV shot of Ridley. Great work on the environments and lighting.

I think the sound effects could've been bigger and broader, (they seemed kinda light) and the music was atmospheric and tension-building for the first half, but it could've pivoted the tone into horror or action for Ridley's reveal.

I can't wait to see what you do next! Keep running with this momentum, and make something that's *more* than this test.

I would chalk this one up to a success for what you were trying to accomplish.

That's pretty badass. Big fan of the Gundam sound effects, and I love the reflectivity on the Buster. The shading on the gloved hand.

I wanna see how you stylize a full-bodied X. Let's see him in action!

And if this is during Dr. Light's lifetime, are we gonna see OG Mega Man? What about Proto Man and Bass? Lots to work with, I'm excited to see where this is gonna go.

drluigi3760 responds:

I'm happy to be hear that. More teasers will come along the way.

Is that the shrimp from Smiling Friends on the right?

Irish-John101 responds:

It is, a guy we play with uses it as his profile pic

-This is Phobotech!-
I've done animatics for Cyanide & Happiness, Purgatony, and WWE Storytime! I'm also a voice actor that's performed roles in One Piece, Gundam: Witch from Mercury, & Smite!
Check out my sci-fi novel, Umbra's Legion on Amazon Kindle!

Geoff Galneda @Galneda

Age 37, Male

Voice Actor/Animator

Collin College

Denver, CO

Joined on 9/22/03

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