I dunno why it made me laugh so hard, but it did.
If you ever need a VO, I'd love to audition. Lets collab!
I dunno why it made me laugh so hard, but it did.
If you ever need a VO, I'd love to audition. Lets collab!
She moves great! Extremely expressive, and rendered in a great classic style. I like the range that you depicted in the reel, and it's inspiring!
If you ever need a voice talent, throw my hat into the ring- let's collab!
Sound design was very mild, but Rusty would be proud. Great use of the shutters to really invoke that comic booky/manga feel. Keep going!
Many thanks! This is actually my first time giving a shot at sound design, so it's totally fair if people find it pretty underwhelming. I'm happy with what I did for the boosters charging up, but everything before that was a bit phoned it. Had a hard time finding the right sounds for what I was aiming for.
Thanks for the feedback!
You said at the end that you were going to list the songs in the description.
Instead, you didn't link any of the songs in the description.
It needs voice actors. Also it would be a good idea to practice on background / environment art, because most of the time it's just a flat color, and sometimes that can lead to confusion in staging, where characters are in relation to each other, and such.
You got a great ear for setting the tone with music selections, but sometimes its really loud. But when it's literally between the music and the occasional sound effect, there's not a whole lot of opportunity to become practiced at audio balancing. Once you get voicework involved, I think you'll have a lot of fun with using audio balancing to help dictate the pace of your cartoons. Utilizing beats of silence to help punch up a gag or facilitate tension and other fun stuff.
The ambition is there, it's really evident. There's lots of fun moments that are super distinct in this that I liked, like when the cat gave that menacing grin before biting the dudes arm off. And you got the thing done! This didn't seem unfinished. But with that, there's also a lot of room to grow, so when you come back with the next installment, come back stronger! Do some research and practice on a fun one-off experimenting with new things that'll advance your understanding of animation, and boost your knowledge of the labor that goes into making funny and cool cartoons.
First of all I just wanna thank you for commenting cause this show means a lot to me it’s like my passion project so thank you so much, and second I just wanna say that I uploaded this video on YouTube a while ago so when I reuploaded it here I forgot to put credits. But anyways I will do that now and thanks again.
You can barely hear the song, the video quality is low, and this is a pretty bare-bones work in progress.
This character is still in a very skeletal, sketched out level of quality. Their character design hasn't been nailed yet, and you're still figuring out the movements. It seems that your pre-production process is still all over the place.
There was maybe one or three frames of this character that seemed fully inked out, and then it devolved into mannequins with balljoints as they moved, choppily, from a medium shot to a full shot. It ends with a very flat fullshot of this character with someone else, with zero environmental cues. Like, no temp backgrounds, no semblance of a stage, it's gonna need a lot more elbow grease to get this character to life.
I also don't understand the "M" rating? There was nothing here to hint at that? Unless it's lyrical content, which I can't understand, because it's so muffled and off in the background.
But, to bring it back to my initial point, I advise from a vantage point of experience when I suggest "don't upload works in progress" because, even if people are brutal dirtbags that shit all over it, that's discouraging, but also if people beam and praise you about what you've done so far, you're gonna get that endorphin kick way too early, and you're gonna get burned out before you finish this.
Then it's gonna eat away at you as weeks turn into months turn into years, while you feel like a failure because you haven't finished that music video you wanted to do.
I've been there, and it sucks.
So, succeed in privacy. Experiment privately, and get that endorphin kick showing off what you've been working hard on, when it's something REALLY special to show off. Your first FINISHED music video! That'd be a big deal! Upload that! And preferably as an export, and not a recording on your phone. Keep up the good work, do some research about animation pipelines so you can get your build order straight, and this thing's gonna look great when it's ready to view!
I know i just eanted to share some of my progress to hype myself up
Why is there a thumbnail window in the bottom-right corner playing what's already on the screen?
because I didn't know how to cover the watermark HAHAHAHAHA
-The neck seems to move backwards, yet the tv head remains stationary.
-The white collar, top left corner enlarges for a single frame
-The tie changes shape with the movement, yet the design of the tie remains stationary
-The shoulders jiggle as they resize. If you thumb through the sequence, the shoulderpads enlarge, shrink, enlarge, shrink as they move to their resting position.
-The stripes on their face shifts to a gray hue, and it doesn't seem intentional.
Practice on more dynamic movements, and that'll provide you with the practice necessary to iron-out small inconsistencies like this. In storyboarding, this would be called a Medium Shot. Try a Full Shot acting sequence for one of your characters, and you will grow as an animator!
Seems unfinished, but what you have here is incredible for a first animation. It establishes a good understanding of character acting, you had complex SFX moments in here too, and I think you're off to a great start!
I would advise you start researching into your next step in advancing your skillsets. Acquiring an animation software that allows for more complex visual and audio capabilities. This is great for a start- now, go further!
Спасибки!)
You're an incredible master of your craft, and this was amazing to watch!
-This is Phobotech!-
I've done animatics for Cyanide & Happiness, Purgatony, and WWE Storytime! I'm also a voice actor that's performed roles in One Piece, Gundam: Witch from Mercury, & Smite!
Check out my sci-fi novel, Umbra's Legion on Amazon Kindle!
Age 37, Male
Voice Actor/Animator
Collin College
Denver, CO
Joined on 9/22/03