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Galneda

438 Movie Reviews

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I really dig the creative license you took on his design, and it's super cool of you to give us a tour of the process (that's really rare to see in animation tests on the flash portal)

Also that movement is SMOOTH as hell, in that windup before he starts flailing around. Really impressive work!

If you ever need a voice actor for something you got, I'd love to audition! Hit me up!

DEEZTHEBRUH responds:

thank you so much , also i apperciate for voice acting , ill make sure to put u in my head whenever my future projects need voice acting
again thx u

Dude, this is great! Nice wind-up, nice execution, the closeup on the face as they get up was really expressive and had a lot of fun details all-around.

I think what could've helped the impact seem a lot harder is a lot more exaggeration in the extremes of the poses- namely, the instant the feet make contact when they weren't supposed to between the full impact of the upper body. There's not enough time to make a lot of flailing motions, but the pose (or even the silhouette) could've been in such a way that it's a little more readable that things have gone awry.

Truly observable talent, even in a short test like this. I'm really looking forward to whatever you got cooked up that's more long-form, and if you ever need a voice actor, hit me up! I'd love to help.

RickStarArt responds:

Holly SCHmoly!! YO thank you!!!! i might screenschoot this and post it up on my FRidge!!! i might consider hiring your voice in the future! so Dont delete your account lol! Thank you bro! made my day!!
also got any other social medias? i have both tiktok, insta! theres private dms here in newgrounds too right?

It's a pretty involved test. Definitely has a lot going on. Extreme closeups on the muzzles of firearm seems too flat- it's too much of a cop-out, because it saves you from drawing the anatomy holding the gun. These things will come with practice.

...Also, are you okay?

PTRSHADOW responds:

why the last question?

Why does he slide backwards?

rounindx responds:

Hello. This is the final boss fight in Sonic & Knuckles for Sega Megadrive (Genesis) in the second phase of the boss fight he slides to Master Emerald direction, front ou backwards, depending on how you defeated him in the first phase of the boss fight.

I dunno why it made me laugh so hard, but it did.

If you ever need a VO, I'd love to audition. Lets collab!

She moves great! Extremely expressive, and rendered in a great classic style. I like the range that you depicted in the reel, and it's inspiring!

If you ever need a voice talent, throw my hat into the ring- let's collab!

Sound design was very mild, but Rusty would be proud. Great use of the shutters to really invoke that comic booky/manga feel. Keep going!

Kamanira responds:

Many thanks! This is actually my first time giving a shot at sound design, so it's totally fair if people find it pretty underwhelming. I'm happy with what I did for the boosters charging up, but everything before that was a bit phoned it. Had a hard time finding the right sounds for what I was aiming for.

Thanks for the feedback!

You said at the end that you were going to list the songs in the description.

Instead, you didn't link any of the songs in the description.

It needs voice actors. Also it would be a good idea to practice on background / environment art, because most of the time it's just a flat color, and sometimes that can lead to confusion in staging, where characters are in relation to each other, and such.

You got a great ear for setting the tone with music selections, but sometimes its really loud. But when it's literally between the music and the occasional sound effect, there's not a whole lot of opportunity to become practiced at audio balancing. Once you get voicework involved, I think you'll have a lot of fun with using audio balancing to help dictate the pace of your cartoons. Utilizing beats of silence to help punch up a gag or facilitate tension and other fun stuff.

The ambition is there, it's really evident. There's lots of fun moments that are super distinct in this that I liked, like when the cat gave that menacing grin before biting the dudes arm off. And you got the thing done! This didn't seem unfinished. But with that, there's also a lot of room to grow, so when you come back with the next installment, come back stronger! Do some research and practice on a fun one-off experimenting with new things that'll advance your understanding of animation, and boost your knowledge of the labor that goes into making funny and cool cartoons.

OffFriesAnimations responds:

First of all I just wanna thank you for commenting cause this show means a lot to me it’s like my passion project so thank you so much, and second I just wanna say that I uploaded this video on YouTube a while ago so when I reuploaded it here I forgot to put credits. But anyways I will do that now and thanks again.

You can barely hear the song, the video quality is low, and this is a pretty bare-bones work in progress.

This character is still in a very skeletal, sketched out level of quality. Their character design hasn't been nailed yet, and you're still figuring out the movements. It seems that your pre-production process is still all over the place.

There was maybe one or three frames of this character that seemed fully inked out, and then it devolved into mannequins with balljoints as they moved, choppily, from a medium shot to a full shot. It ends with a very flat fullshot of this character with someone else, with zero environmental cues. Like, no temp backgrounds, no semblance of a stage, it's gonna need a lot more elbow grease to get this character to life.

I also don't understand the "M" rating? There was nothing here to hint at that? Unless it's lyrical content, which I can't understand, because it's so muffled and off in the background.

But, to bring it back to my initial point, I advise from a vantage point of experience when I suggest "don't upload works in progress" because, even if people are brutal dirtbags that shit all over it, that's discouraging, but also if people beam and praise you about what you've done so far, you're gonna get that endorphin kick way too early, and you're gonna get burned out before you finish this.

Then it's gonna eat away at you as weeks turn into months turn into years, while you feel like a failure because you haven't finished that music video you wanted to do.

I've been there, and it sucks.

So, succeed in privacy. Experiment privately, and get that endorphin kick showing off what you've been working hard on, when it's something REALLY special to show off. Your first FINISHED music video! That'd be a big deal! Upload that! And preferably as an export, and not a recording on your phone. Keep up the good work, do some research about animation pipelines so you can get your build order straight, and this thing's gonna look great when it's ready to view!

Erynchan responds:

I know i just eanted to share some of my progress to hype myself up

-This is Phobotech!-
I've done animatics for Cyanide & Happiness, Purgatony, and WWE Storytime! I'm also a voice actor that's performed roles in One Piece, Gundam: Witch from Mercury, & Smite!
Check out my sci-fi novel, Umbra's Legion on Amazon Kindle!

Geoff Galneda @Galneda

Age 37, Male

Voice Actor/Animator

Collin College

Denver, CO

Joined on 9/22/03

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