Dude, you've absolutely nailed that eras style of animation. This is incredible work, sound design, acting, and detail.
Dude, you've absolutely nailed that eras style of animation. This is incredible work, sound design, acting, and detail.
This was really fun to voice for! First time I ever felt like I nailed that G1 Starscream. Keep up the great work!
Also it's spelled Galneda, not Galenda. Lots of people misspell it with the "e" between the L and the N. I don't know why.
Haha oops. Thanks for the great review and providing the voice man! Appreciated!
That's pretty cool, you're kinda doin' an ENA thing, but with your own spin. I really dig it and I'd love to see what you do with a more complete concept.
Hit me up if you ever need a voice in your thing! I'd love to help.
Not a bad animation practice at all! This kind of skillset would translate well into environmental effect animation, like leaves falling from a tree, snow flurrying in the wind, or other organic motions to help fill out a scene. Like trash being scattered down an alleyway, bugs swarming around a bog, or the visible gust waves across pastures of long and natural fields of grass.
"WHICH...would youuuu....p r e f e r r r" Tzekel Khan softly ejaculated.
By the way, this came out great! Hit me up if you ever need another voice for something you're doing!
LMAOOoo he sure did
this is super late but thank you!!
also that'd be so cool omg. i'll def let you know!
It's a still image in the opening few seconds, and it gets a little janky when they wake up, setting themselves upright, but there's a lot of promise in the stylization with the backlighting and overall atmosphere. I think when you become more comfortable with RIGGING, and redrawing limbs to account for anatomy being viewed from different angles, the rest will fall into place with practice.
I highly recommend experimenting with drawing, redrawing, utilizing onion skins, and looking into how the masters of animation did it in the past. Really good animation is a labor of repetition, and getting by on rigs can help with getting things done quickly, but it'll only get you so far.
Like Archer gets by on the rig-based animation because they got that finesse where assets will float on top of other assets to give the characters the appearance of being 3D. But when everything's one or few pieces, without that finesse, it's gonna look stiff and slow like a paper puppet show.
What'll get you ahead of the curve in your college studies is diving into Richard William's "Animator's Survival Kit." It's a book, but you can find it for free as a pdf online- Richard Williams is an incredible master of animation (Who Framed Roger Rabbit, The Thief and the Cobbler, and more), and that book is a TOME of knowledge when it comes to the principles of animation, so that your stuff can look a lot more alive. It helped me out a ton, and I think it'll help you too!
Keep at it, keep practicing, don't be afraid of quality- you're just getting started, and this is all practice.
thank you for your measured and constructive response, as you stated this is a very amateur and experimental animation, so things can only get better from here
Pretty advanced for a first animation!
There are some V's drawn into the hair design that sporadically pop in and out of existence
Watch the backpack strap in the bottom right- it'll disappear and reappear, and it unintentionally jiggles with the motion.
There's a line along the neck/throat that disappers and reappears sporadically as well.
Other than that, keep consistency in mind and make sure your character is staying on-model. There's nothing wrong with exaggeration, squash and stretch, and overall flexibility, but be cautious when their proportions unintentionally warp. That'll come with practice!
Check out Richard Williams' "Animator's Survival Kit" its a book you can find as a free pdf online, and it contains a wealth of information about animation. Put into practice, your skills will advance.
Thanks for the advice! I'm definitely going to look into that "Animators Survival Kit" and keep the things you mentioned in mind to make better animations in the future.
-This is Phobotech!-
I've done animatics for Cyanide & Happiness, Purgatony, and WWE Storytime! I'm also a voice actor that's performed roles in One Piece, Gundam: Witch from Mercury, & Smite!
Check out my sci-fi novel, Umbra's Legion on Amazon Kindle!
Age 37, Male
Voice Actor/Animator
Collin College
Denver, CO
Joined on 9/22/03