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Galneda

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Holy shit! :O

Hands down, this is the most impressively detailed and animated mech flash I've yet to see!

It could've used some burly, chunky sound effects to help spice it up; Crunches, grinding, whirr's, and metallic cable-whips and the likes...actually, really, ANY sound effects. Helicopters, stomping, car's hauling ass across the desert, etc, etc...

The music could've been chosen better too in my opinion...something more action-packed or heavier, and less like a jazzy hookah bar; I can understand the lumbering pace parallels with the giant, lumbering titans in this, but it shouldn't be calm and serene yoga soundtracks while a giant robot is BLOWING SHIT UP and obliterating a gigantic rock monster into kitty litter with it's cable fists. In the beginning? When it was still establishing the beast, and he was just moseying down the dune? That would've been a perfect fit. But the audio needs to keep up with what's going on visually...which, incidentally, the visuals were awesomely flawless.

Fived and Faved! Way to go in bumping up the standards for Robot Day's here on out at nose-bleed heights! :D

OMG

I appreciate this so much more after have taken Maya. Last semester I took Rendering 1, this semester I did Rendering II and Animaton I, had to drop because I completely overloaded, and was lagging behind in my 3D classes.

I mean, I had difficulties texturing geometric furniture in a "Render a room with desks and shit" assignment...let alone something as complex as a Gundam, with noticeable glossy eye lenses, completely changing Gold, or something as organic as the Barney model. The city in the background wasn't too complex, but it didn't need to be. The premise was hilarious enough on it's own, and that probably goes BOUNDS beyond your classmates, who would likely pull off incredibly simplistic, boring, minimal animations.

I APPRECIATE shit like this...even if G Gundam was my least favorite of the Gundam series (08th MS Team ftw, but they probably couldn't decimate Barney as effectively XD)

You're very skilled! Keep up the great work, and pump some polygonal iron! Voted 5!

Chakra-X responds:

Thank you very much! This was my first time taking 3D and it's incredible how much work goes in to it even though there are much less drawings than traditional animation. And thanks for pointing Barney out too, I actually spent a decent amount of time trying to get his face right, but since he's not as detailed as the Gundam, people think he's not as "good" for some reason? Keep up the 3D work!

It was alright.

Steamboat Willy was animated by a little under-appreciated GENIUS animator named Ub Iwerks. What made the original Steamboat Willy so monumental, though, was it was the first film, let alone animation, to ever implement sound effects with the musical score.

By no means am I comparing this to it apart from the fact that it's a parody; in fact I loved Pico's overreaction to Nene...but I'm sharing the bit of trivia because, ironically, the LACK of additional sound effects hurt the flash.

It wouldn't have been the hardest thing in the world to distort the sounds of sub-machine guns, rocket launch, and explosion on it's own. Without the additional sound effects, the additional animation doesn't sync properly with the existing sound-track, weakening it's effect.

It also could have been longer, but for TWO DAYS of work, this isn't all that bad. I was still entertained, and I think the premise of an oldschool, post-Great Depression Pico should be built upon...I mean, if you really took a trip back in time and saw how Mickey behaved when Iwerks was at the helm, he was kind of an adventurous asshole...sort of like Pico! lol

Voted 5. Happy Pico Day!

Very well animated!

It could've used sound effects. Voice overs weren't necessary for this, as the dialogue was pretty brief, but the dialogue could've been written better; it was very redundant. "Get her!" "Get rid of her!" "Take care of her!" "I'll summon the demon!" "and now I'll summon the demon!" "Summon the demons!" y'know what I mean? Could've been more creative.

Also, the initial fight scene with all the goths was choppy. Watch it's pace and you'll see what I mean...the fight doesn't have fluid progression, it's just very paced...one action, stop, another action, stop. It didn't seem to be very human OR very choreographed. It's just something to keep an eye out for that I don't think any other reviewer is going to point out because they're overwhelmed by the sheer quality of the animation. Don't get me wrong, it's fantastic! But you could benefit more from criticism than slurp-slurps.

There were moments of spectacular animated sequences in this, and it gives Nene justice...another Pico Day submission well-done!

Less Mustard N' Ketchup, More Madness! I love it.

In the last one, my criticism was mostly that Madness had gone so out of control that it lost it's routes; the humble beginnings when there was just the nameless protagonist against an assload of people, ripping them apart with an array of weapons all in the name for something silly. The mutation thing was just a little too "wtf" and I feared it was about to go downhill from lack of consistency.

Instead of resolving what happened to scorpion-armed-resurrected-Hank and the giant "Devil" figure, we're introduced to two seemingly all new counterparts against the nameless evil antagonist entity.

...and oddly enough, it's kind of better that way.

I mean, yeah I still want to know how that showdown ended. And yeah, I wanted to see how that "Devil" figure fought against mortals, as he gave Jesus a bit of a hard time...but these characters were lively and a little more interesting. What was the turning point that really made me come around to them was the goofy scene where they were trying out clothes; they just stop in the middle of all this carnage and just start shopping, and trying stuff out! It was whacky, and I think it was closer to Madness' roots where it isn't taking itself so grotesquely seriously.

I can get behind some straight-faced action, mind you, but when the violence is to this much of a scale, I think it works best with a little tongue-in-cheek. And as far as primary weapons are concerned, a grenade launcher + Bren gun combo is goddamned beastly...so much so that I think these two are the cleanest getaways in going in, fucking everyone up, and leaving alive.

Team-work has been a focal point of the series for a long time...kind of odd when it used to be just one man, but I kinda like this new emphasis; It's healthier for the series in my opinion. But what isn't healthier for the series are dispensable protagonist.

At least these guys lived, mind-you...but what was their motivation to start ripping people apart. They had lively, visible personalities in how observant they were, or in the aforementioned shopping scene, but why are they there, and who were they coming from. Perhaps we'll find out where they'll be flying to later...Maybe even get names to accommodate these surviving badasses; Hank, although dying several times, probably could use some additional manpower.

If a cast is being built up, I think I would love it more. I'm having difficulty connecting consistency between this and....Ohhhh 6.5...as in, before 8 and 9. So these were the same guys that kind-of came in out of nowhere, with the meat-hook guy, and released "The Hanken" (Titans joke) and... Ahh. This would've been very useful before the release of that episode, but whatevs :P

Still, it's got good pace. It's not going outside of it's own style, but it isn't pushing any boundaries; there's nothing new really thrown into the mix. The two protagonists here are still pretty interesting to watch...and based on the beginning of the latest one in the canon, they still have to somehow acquire a truck and a meat-hook. I'm looking forward to the next prequel, but I'm also looking forward to closure with the Weirdness that will inevitably be addressed, that is the mutated Hank and the giant evil one with the Halo.

What kept it from being a 10
-Nothing new/No boundaries pushed

I don't mind non-linear storytelling, I was just confused early on, that's all. Still voted 5, keep up the great work that you do!

The bad reviews are just unappreciation of TALENT!

The animation style is impressive and phenomenal! Because you took such creative license to each character's designs, you could easily get away with adding this to your portfolio, and rake in some professional work.

It was an epic super-hero comic sprung to life. Bowser looks imposing and threatening, and by increasing his size to an almost Godzilla magnitude made the fight that much more interesting to watch.

There were many uses of gradients in this, and not a one of them were bad. The best use, in my opinion, was Bowser's blackened face to red mane. As we're accustomed to Bowser's face abundant with features, the black void starting from his snout to all around his face adds emphasis to his whitened eyes...definitely one of the coolest versions of Bowser I've seen. Instead of fireballs, he shoots particle beams, for Christ's sake. How can anyone not love it?

Luigi has had quite a bit of justice done to his design as well. From just a background, under appreciated side-kick in the past, risen to almost offensively gay in recent years (cite: Luigi's Mansion, Super Smash Bros. Brawl), but the image you've depicted is redeemable for him. He contrasts with Mario completely, and you've given him an incredible amount of character, all without using any dialogue whatsoever...which, in itself, is an impressive feat. The pointy ears wasn't a trait that I outright loved, but I can deal with it.

Mario went from fat to ripped badass, and it totally works! The mushroom tattoo was a great touch, and he ditched the overalls for bare-chest brawling like a MAN. The facial hair for both characters was well-chosen, though I personally would've kept some form of mustache thicker than what was chosen, to truly pay homage to Mario's trademark man-stache. The detail never stole my attention away from the fight, I'm just nit-picking.

Toad was designed well, and through his body language, has a character that parallels closer with the content they're based on than any of the other characters in the animation. Still, he's noticeably different, and serves as a compitent, and necessary assist in the fight.

Peach, in my eyes, is, and always has been a bitch. Sure, the first time she was a damsel in distress, and may have genuinely needed saving, but when it happens time after time after time, you begin to suspect that she either gets something out of the attention, or is enticed from the fact that Mario has to put up with a tremendous amount of bullshit to save her...or in an even deeper end of the spectrum, sort-of likes it when Bowser bones her against her will. Especially since it's demonstrated that she can fight, and hold her own VERY well in Smash Bros. I laughed out loud when she was cast aside in mid-cling, the slut.

I remember scoping out some of the negative reviews in here, bitching about it ain't Mario, because the "real" Mario uses a hammer instead of a wrench. He's a GODDAMN PLUMBER. The wrench was a good call.

The backgrounds were detailed incredibly well. Gritty with texture, and colorful. In the middle of the fight, it effectively broadcasted the illusion of depth and immersion. Was every single background imported through Photoshop? Combined with intensive frame-by-frame vectors, THAT probably took up a hefty amount in the filesize.

I'm surprised you didn't coordinate with Tom Fulp to see if he could allow you an increased file-size cap for this submission, like what he'll do occasionally for Adam Phillips (Bitey of Brackenwood author.) Then you wouldn't have needed to sacrifice audio quality, preloaders, or credits.

In fact, it's those qualities that keep me from giving you a perfect 10 in the review. Additionally, sound effects could've added a deeper sense of immersion for the audience, and there were many, MANY opportunities to do so. Explosions, stomps, crashes, crumbling, clangs...I could come up with onomatopoeia's all day, but you get the point.

Even voice overs would've been a great addition, but they weren't necessary. I support the absence of dialogue; it let's the audience become international.

Voted 5!

...What?

First off, with the text box "NOISE" at the very beginning; Did you click and drag to enlarge it? If you'll look at it as the flash plays, it shakes all over the place, almost wildly, as it enlarges. Try saving the text as a graphic, creating a tween, and at the ending keyframe hold down shift as you drag the corner out to enlarge it. By holding down shift, it keeps the graphic proportionate so it doesn't warp, and by motion tweening the graphic, it'll enlarge smoothly instead of erratically.

While I'm all for Doom, as it shaped me into the person I am today when I was little, this flash doesn't make a whole lot of sense. Mostly because I can't understand what the hell either characters are saying...they're difficult to make out, and there aren't even any subtitles. Moreover, the voice of the zombie seems mismatched, and I'm uncertain if that was an attempt at a joke or not because it was so brief.

The whole thing is too bloody brief, and the punchline is missed on me, because I couldn't follow what the hell was going on through the dialogue you chose to do in this strange, strange format.

Moreover, although the font used was alright, we're treated to two backgrounds; gray and ONE Doom screen. Where's the shot diversity? Nowhere...and the beginning and ending gray is too bland and depressing; with a brand new Art Portal in the works, you shouldn't have a shortage of finding capable artists who could do a background or layout for you.

Keep working on it...the sprites synced up decently, but you should work on the overall presentation of the flash, clarity in your dialogue, and most importantly, content.

STRiKeRs-g0g3t4 responds:

First of all, Thanks all for Reviewing. ;)
I see the main problem is the charachter's speech and I knew this... I tried to fix it but this is the best I could I do... Reall, I didn't want to put real voices into the video 'cause I like to use synth voices, created with "voice simulator" like "Eloquens" or similar applications. Next time I'll try to make bettere voices... ;)
Now the "Noise Title": it shakes because I wanted that it did!! LOL But I'm agree that all the titles ar poor. This was a Test, and what I tested is how to use sprites and how to use Flash Editing basically.

I just answered a this post, but thanks all for the tips!!
(sorry for my bad english... LOL )

It ain't terrible, I've seen worse.

But, as far as content goes, this is completely unoriginal. An entirely interchangable plot, to characters who already have stories attached to them, dragged into a situation that's been told, (and told in this format) time and time again.

It goes double for the Axem Rangers; Alvin-Earthworm took from something that's already been done, and created them for his flashes, and you took from him, so those guys have been triple, or maybe even quadruple filtered through the originality spectrum.

While Brolly is a decent antagonist, look into his lore, and look into the Axem's lore. Brolly destroyed whole planets, with greater ease than even Frieza. The only reason Goku, Vegeta, and Gohan survived was because they were the strongest on earth...and even then, they only just BARELY got away.

With that said, what defeated the Axem Rangers (Mecha Sonic) is established to NOT be that powerful at the time he killed ALL FIVE (not just two)...so if this is a prequel of events, and the Axem's will clearly survive, it doesn't add up.

But we could get into how "your version of Brolly is different" or "this is my version of the Axem's, it's totally not linked to Alvin-Earthworm's Axems" all day. The point is, these characters have been done. This story has been told. These fights have been fought....and if you've been paying attention, these were all done years ago, and with fewer grammatical errors.

As an animator you're trying to tell a story, with content. This content is stale...and by being a storyteller, you're showing us the extra-ordinary happening within the ordinary.

This flash is the ordinary happening in the extra-ordinary. It just doesn't work. Give us, the audience, something new.

blackreaperr responds:

you are absolutly right about story been told etc but i really don't care if someone makes a movie like this with for example naruto i don't look at the story he already has in the anime i just look at what that person made and that is how i work i just make what i come up with no strings attaced and maybe you'll like the second part better since there will be a more deeper story who knows i just do this for fun and i still liked it plus when you said alvin's axems you where wrong they ain't his he just re-maked them there from mario as i said in my fun facts but anyway thanks for you comment

-This is Phobotech!-
I've done animatics for Cyanide & Happiness, Purgatony, and WWE Storytime! I'm also a voice actor that's performed roles in One Piece, Gundam: Witch from Mercury, & Smite!
Check out my sci-fi novel, Umbra's Legion on Amazon Kindle!

Geoff Galneda @Galneda

Age 37, Male

Voice Actor/Animator

Collin College

Denver, CO

Joined on 9/22/03

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