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Galneda

435 Movie Reviews

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The bad reviews are just unappreciation of TALENT!

The animation style is impressive and phenomenal! Because you took such creative license to each character's designs, you could easily get away with adding this to your portfolio, and rake in some professional work.

It was an epic super-hero comic sprung to life. Bowser looks imposing and threatening, and by increasing his size to an almost Godzilla magnitude made the fight that much more interesting to watch.

There were many uses of gradients in this, and not a one of them were bad. The best use, in my opinion, was Bowser's blackened face to red mane. As we're accustomed to Bowser's face abundant with features, the black void starting from his snout to all around his face adds emphasis to his whitened eyes...definitely one of the coolest versions of Bowser I've seen. Instead of fireballs, he shoots particle beams, for Christ's sake. How can anyone not love it?

Luigi has had quite a bit of justice done to his design as well. From just a background, under appreciated side-kick in the past, risen to almost offensively gay in recent years (cite: Luigi's Mansion, Super Smash Bros. Brawl), but the image you've depicted is redeemable for him. He contrasts with Mario completely, and you've given him an incredible amount of character, all without using any dialogue whatsoever...which, in itself, is an impressive feat. The pointy ears wasn't a trait that I outright loved, but I can deal with it.

Mario went from fat to ripped badass, and it totally works! The mushroom tattoo was a great touch, and he ditched the overalls for bare-chest brawling like a MAN. The facial hair for both characters was well-chosen, though I personally would've kept some form of mustache thicker than what was chosen, to truly pay homage to Mario's trademark man-stache. The detail never stole my attention away from the fight, I'm just nit-picking.

Toad was designed well, and through his body language, has a character that parallels closer with the content they're based on than any of the other characters in the animation. Still, he's noticeably different, and serves as a compitent, and necessary assist in the fight.

Peach, in my eyes, is, and always has been a bitch. Sure, the first time she was a damsel in distress, and may have genuinely needed saving, but when it happens time after time after time, you begin to suspect that she either gets something out of the attention, or is enticed from the fact that Mario has to put up with a tremendous amount of bullshit to save her...or in an even deeper end of the spectrum, sort-of likes it when Bowser bones her against her will. Especially since it's demonstrated that she can fight, and hold her own VERY well in Smash Bros. I laughed out loud when she was cast aside in mid-cling, the slut.

I remember scoping out some of the negative reviews in here, bitching about it ain't Mario, because the "real" Mario uses a hammer instead of a wrench. He's a GODDAMN PLUMBER. The wrench was a good call.

The backgrounds were detailed incredibly well. Gritty with texture, and colorful. In the middle of the fight, it effectively broadcasted the illusion of depth and immersion. Was every single background imported through Photoshop? Combined with intensive frame-by-frame vectors, THAT probably took up a hefty amount in the filesize.

I'm surprised you didn't coordinate with Tom Fulp to see if he could allow you an increased file-size cap for this submission, like what he'll do occasionally for Adam Phillips (Bitey of Brackenwood author.) Then you wouldn't have needed to sacrifice audio quality, preloaders, or credits.

In fact, it's those qualities that keep me from giving you a perfect 10 in the review. Additionally, sound effects could've added a deeper sense of immersion for the audience, and there were many, MANY opportunities to do so. Explosions, stomps, crashes, crumbling, clangs...I could come up with onomatopoeia's all day, but you get the point.

Even voice overs would've been a great addition, but they weren't necessary. I support the absence of dialogue; it let's the audience become international.

Voted 5!

...What?

First off, with the text box "NOISE" at the very beginning; Did you click and drag to enlarge it? If you'll look at it as the flash plays, it shakes all over the place, almost wildly, as it enlarges. Try saving the text as a graphic, creating a tween, and at the ending keyframe hold down shift as you drag the corner out to enlarge it. By holding down shift, it keeps the graphic proportionate so it doesn't warp, and by motion tweening the graphic, it'll enlarge smoothly instead of erratically.

While I'm all for Doom, as it shaped me into the person I am today when I was little, this flash doesn't make a whole lot of sense. Mostly because I can't understand what the hell either characters are saying...they're difficult to make out, and there aren't even any subtitles. Moreover, the voice of the zombie seems mismatched, and I'm uncertain if that was an attempt at a joke or not because it was so brief.

The whole thing is too bloody brief, and the punchline is missed on me, because I couldn't follow what the hell was going on through the dialogue you chose to do in this strange, strange format.

Moreover, although the font used was alright, we're treated to two backgrounds; gray and ONE Doom screen. Where's the shot diversity? Nowhere...and the beginning and ending gray is too bland and depressing; with a brand new Art Portal in the works, you shouldn't have a shortage of finding capable artists who could do a background or layout for you.

Keep working on it...the sprites synced up decently, but you should work on the overall presentation of the flash, clarity in your dialogue, and most importantly, content.

STRiKeRs-g0g3t4 responds:

First of all, Thanks all for Reviewing. ;)
I see the main problem is the charachter's speech and I knew this... I tried to fix it but this is the best I could I do... Reall, I didn't want to put real voices into the video 'cause I like to use synth voices, created with "voice simulator" like "Eloquens" or similar applications. Next time I'll try to make bettere voices... ;)
Now the "Noise Title": it shakes because I wanted that it did!! LOL But I'm agree that all the titles ar poor. This was a Test, and what I tested is how to use sprites and how to use Flash Editing basically.

I just answered a this post, but thanks all for the tips!!
(sorry for my bad english... LOL )

It ain't terrible, I've seen worse.

But, as far as content goes, this is completely unoriginal. An entirely interchangable plot, to characters who already have stories attached to them, dragged into a situation that's been told, (and told in this format) time and time again.

It goes double for the Axem Rangers; Alvin-Earthworm took from something that's already been done, and created them for his flashes, and you took from him, so those guys have been triple, or maybe even quadruple filtered through the originality spectrum.

While Brolly is a decent antagonist, look into his lore, and look into the Axem's lore. Brolly destroyed whole planets, with greater ease than even Frieza. The only reason Goku, Vegeta, and Gohan survived was because they were the strongest on earth...and even then, they only just BARELY got away.

With that said, what defeated the Axem Rangers (Mecha Sonic) is established to NOT be that powerful at the time he killed ALL FIVE (not just two)...so if this is a prequel of events, and the Axem's will clearly survive, it doesn't add up.

But we could get into how "your version of Brolly is different" or "this is my version of the Axem's, it's totally not linked to Alvin-Earthworm's Axems" all day. The point is, these characters have been done. This story has been told. These fights have been fought....and if you've been paying attention, these were all done years ago, and with fewer grammatical errors.

As an animator you're trying to tell a story, with content. This content is stale...and by being a storyteller, you're showing us the extra-ordinary happening within the ordinary.

This flash is the ordinary happening in the extra-ordinary. It just doesn't work. Give us, the audience, something new.

blackreaperr responds:

you are absolutly right about story been told etc but i really don't care if someone makes a movie like this with for example naruto i don't look at the story he already has in the anime i just look at what that person made and that is how i work i just make what i come up with no strings attaced and maybe you'll like the second part better since there will be a more deeper story who knows i just do this for fun and i still liked it plus when you said alvin's axems you where wrong they ain't his he just re-maked them there from mario as i said in my fun facts but anyway thanks for you comment

Cute, but lacks depth.

I guess I can't be too harsh on an animation that was made for school, but you're going to be reading a lot of brief, useless reviews, so I'll try my best to contribute something (arguably) useful.

Here goes;

As far as originality's sake goes, imaginary friends were topical in a time years before our age hit double-digits. By bringing the premise up to an adult age in an effort to throw on a twist of originality, it becomes borderline pathetic for our protagonist.

Though I suppose that's a point, because we're forced into feeling pathos for him judging by the music, but by the time he's making out and groping air on his bed, the audience had already deduced he's bringing this onto himself, and instead of thinking he's a lonely man desperate for companionship, we've decided he's a lonely MAD-MAN desperate for negative attention.

That would be alright if it were outright funny, but the jokes were soft, and a little PG (even the makeout scene on the bed, if we were going by Disney standards). Again, I can't be TOO harsh, as it was made for school, but it was what it was. Sufficient.

The animation was all smooth, and in general there were advanced methods used throughout; this was not a lazily animated piece. Visually, it had a very cartoony look to it, but with very stingy sound effect selections, it didn't maintain a cartoony feel. It was very soft-key, and the SFX reflected that, but the sounds that were used were well chosen.

The music stitched everything together nicely, though as it was beginning to end and she was reaching for the rose, the percussions in the song seemed so out of place, that I stopped and thought, "What was that?" before hearing it again, and noticing that it's supposed to sound like that.

It's a well done flash! My only complaint is the writing...err...where was I going with that? Oh yeah! Sufficient. This flash is sufficient. Great animation, Good audio, but mediocre story and content...making it sufficient.

The story didn't prod the audience...didn't go anywhere different, or throw any curveballs at us. In short, it was predictable. Right down to him bumping into his better half at the end, making the flash come full-circle. With a story that revolved around a man maintaining a relationship with an entity that simply wasn't there, there were MANY possibilities for absurd, awkward, or otherwise hilarious situations, all of which were either missed out on, or simply weren't elaborated enough.

Take the person in the theater. Our protagonist goes for the reach around, and his hand winds up in their lap. Does this result into some incredible hijink, the likes of which we've never seen before? Does the person assault the protagonist, or even creepier, goes along with it with a blush and a grope? We get none of that, but a cut to the restaurant.

Buying two tickets? What if there was a homeless/ugly individual who had no money to get in, but our protagonist is too much of a jerk to give his imaginary girlfriend's ticket up to the poor slob, and leaves her there, taking his two tickets with him?

What of the waiter? Do the wine stains on the tablecloth come out of his pay, forcing him to come home with nothing, which results in a fiery loathing of our protagonist for "ordering him" to pour wine on the table? We'll never know.

Even the bed groping and air-frenching scene could've had a simple "confused-expressioned pet, looking on in disgust and horror" gag, but it was all very run-of-the-mill.

I'm just saying, that with a dash of creativity, shifting that nifty imagination into high gear, even a simple school assignment could've been phenomenal. This was sufficient, even though God knows you have the talent to do otherwise.

Keep up the great work! I'm looking forward to seeing more of your newer submissions where I'll be keeping a "5" waiting. Until then, I'll have to give this one a "4"

I laughed so hard!

...Then I got hard. :3

Great pace, and the delivery busted my ass up. Great job, as always!

That's not how it works.

I'll "rate good" when it's finished and has sound. Until then, I'll vote poorly; just because you're bored doesn't mean we have to flatter you with praise you don't deserve.

Work at it. If it were easy everybody would do it.

-This is Phobotech!-
I've done animatics for Cyanide & Happiness, Purgatony, and WWE Storytime! I'm also a voice actor that's performed roles in One Piece, Gundam: Witch from Mercury, & Smite!
Check out my sci-fi novel, Umbra's Legion on Amazon Kindle!

Geoff Galneda @Galneda

Age 37, Male

Voice Actor/Animator

Collin College

Denver, CO

Joined on 9/22/03

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