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Galneda

142 Movie Reviews w/ Response

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The frame-rate is painfully slow. I recommend sticking to 24 fps in your document settings, because the speed of this thing is trying your audience's patience. They'll get frustrated and they'll vote poorly if they feel like their time is being wasted.

montothesqueaks responds:

i know when i was edit thething it was acting slow cause of how old my pc is

Onion Skins are your friend! Use onion skins in your animation software so you can change what needs to be changed the way it needs to be changed, at the rate they need to be changed, and to double check what needs to stay the same.

I commend you for hitting the ground running by tackling frame-by-frame animation. That's the way to go, and it's a style of animation that, if you can master it, that skill will translate across any software of the era. The software may change, but the fundamentals of animation that come from mastering frame-by-frame movement will not- you can only improve by learning new techniques. Smears, exaggerations, etc...

I bring this up because the OC's hair here, in the animation, is hella wobbly. To the degree that the shape of the OC's head completely changes once they go into full blink. Ask yourself critically, is it necessary for a character's hair to move this much just to blink? If you were going for dynamic hair movement, like it was caught in the wind or something, what could be different to better sell that effect to the audience watching this?

You're off to a great start! I highly recommend researching more about the process of animation if you want to get better at this. Be curious, be proactive, and hungry- seek & destroy, search for the knowledge you're missing that'll help you become stronger at this.

An excellent place to start was a book that helped me out through college, Richard William's "Animator's Survival Kit."

You can find a free .pdf of it if you google it, and that's a pill of knowledge that'll surely help you grow as an animator if you're serious about this.

I wish you luck! Keep practicing, and challenge yourself so you grow!

montothesqueaks responds:

Thank y for the criticism ill be sure to look up the book

Thrilling and engaging! Criminally underrated- this only got Daily 3rd? Are we out of our minds!? Excellent perfomance from the full voice cast, every shot was competently framed. It moves right along, with good pacing and a realized respect for real-world military operations, that summarizes and grounds the actions of these characters close to reality.

The models looked great, I loved the green lighting from the radar operators, and no particular detail really stood out as incorrect for me. This was like an achievable test pilot for a much broader concept, and I want to know what happens when you and your team get the budget / time to flesh out what a war between the Soviets and Kiwis would look like.

Chris Hurn knocked it out of the park with that score, the production value is either amazing or a it's just a stark quality whiplash after I've been drawing stick figures and watching kids figure out how Madness rigs move in flash all day.

...When's the continuation!? Daily 3rd...You can do WAY better than that!

lewisroscoe82 responds:

Wow thanks so much for the amazing kind words Phobotech! I'm blown away by your comments! :D
Yep full voice cast, some really good TV actors here in New Zealand getting onboard. And yes Chris' score has been fantastic!
I have 2 more promo scenes I've done which I'll be releasing on NG. The next one is the Australian point of view with Sydney harbour being attacked and the third will be the U.S. point of view. :)

Greenlight this IP right the fuck now! I want more! I wanna see where this goes!

FunPix responds:

Thanks, I'm pushing to continue the story :)

This isn't really a pilot, it's more of a teaser. Plus, you didn't provide any links or information for people to learn more about what this is. All you've said, as I write this, is "We're looking for fundings to make it"

...To make a movie? To make a short like Tales of Alethrion? To make a music video? To make a series? To make a game? You need to make this clear to your audience, and provide them with information that'll help you and your team's goals.

What's here looks splendid as it is, and it's enough to interest me. I think it'll be enough to get some people to dig a little further for information, but you need to help us out here and network your product.

Don't tell me, tell everyone. It should be right there in the Author's Comments, in between my review and the video itself.

MartinFelice responds:

It´s a pilot/teaser, because the production hasn´t begun, so yeah, tecnically it´s a teaser, but is playing the role of a pilot.
You can help with fundings here:
https://www.patreon.com/MartinFelice
But we´re currently looking for fundings on other places too.
And it´s a short, like any short animation that you can watch in an animation festival.
Thanks for your comment :D

There are more links to your range of social media in the author's comments than there is content.

50% of the short is introduction.

The meat of the short is completely mute- no sound effects, no environmental ambiance. The bulk of the animation is taking a graphic and stretching it, be it a creature breathing or the "poking" motion. When the action takes place and it cuts to the reaction shot, it happens so quickly and ends so abruptly it doesn't give the audience much room to register what just happened.

The colors are nice, even if the character design is a little too cluttered and busy. I think you need to challenge yourself more as an animator to grow and learn to be more comfortable with techniques that make actions easier to read. I would also try to pay attention to the pacing of things you like to watch to learn a sense of timing, both comedic and dramatic pacing. Getting informed on when to linger on a shot, the beats between actions, and when to cut to a transition can only benefit you and strengthen you as an animator.

I recommend reading Richard Williams "Animator's Survival Kit." That pill of knowledge helped me mature as an artist and animator exponentially, and if you study it and practice the motions he teaches in that book (or DVD, video), you will level wayyyy up.

FoxMew4044 responds:

Look I'm studying as an animator and don't get me wrong I would love to get my hands on the book or the DVD but unfortunately I just can't afford it right now.

Better than my first flash, that's for sure. The name of this submission reflexively made me ready to blam this thing to smithereens, but there's a lot of demonstrated skill in this thing. I can't wait to see how you shape up with more practice.

studioSTRICKEN responds:

Thank you very much. I'm new to all this and these are the first nice words I have received on this website, with the exception of my dad and aunt. I hope to create short animations with some sort of narratives in them, but here I decided to create an animation with flashy cuts and crap. this is no way near the end product, I'm hoping to make it at least a minute, it really is taking time though. Never the less, don't let it be said that I am not a man of my word, I'm on that animation, especially with that boost of confidence you have given me.

Export setting / aspect ration mishap hurt this thing's score for me, but so did the audio balancing quality.

Generally characters are talking very low volumed, so it makes me turn up my speakers, and then they shout to even higher threshold's, which makes me turn it down, and then they're speaking low again- that's extremely annoying on its own, so, ignoring that this thing's been squished till it's a vertical tower of a cartoon, and even putting the sound issues aside, this could have been a sufficient standalone Spongebob Gag. But whoever edited the audio or exported the animation needs to learn from this.

Proof-watch your uploads in the future, listen for the balancing by turning down things that are too loud and turning up things that are too quiet, and you'll be golden.

foneycone responds:

Hello! Sorry about the aspect ratio, tried uploading the same file from my iPhone but clearly it messed with the aspect ratio and even some audio. Thanks for letting me know and giving some helpful criticism!

-This is Phobotech!-
I've done animatics for Cyanide & Happiness, Purgatony, and WWE Storytime! I'm also a voice actor that's performed roles in One Piece, Gundam: Witch from Mercury, & Smite!
Check out my sci-fi novel, Umbra's Legion on Amazon Kindle!

Geoff Galneda @Galneda

Age 37, Male

Voice Actor/Animator

Collin College

Denver, CO

Joined on 9/22/03

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