It's like a drug.
It's like a drug because it's addicting as hell. It may have its flaws here and there, and there might be assholes that play it badly to give it a bad rep, but the high makes it totally worth it.
The first couple of days I played this I was merely "Guest Phobotech." Being no stranger to turn-based war games like Worms Armageddon, I jumped right into this expansive trajectory based combat with delight.
Immediately I was reminded of a similar flash game already here on NG from '07, but the tanks were bigger, the map was smaller, you only had a basic shot, and NOBODY plays it any more on multiplayer. It was called "Artillery Live" and it's right there under the Games section of NG. To be honest, this game should take it's spot, because the players don't seem to be isolated to NG and it's obscure server like Artillery Live...this flash is connecting users from NG to all over the world.
I was playing people from Estonia. Norway. UK. A South Korean kid learning English. Usually when playing a flash game here, it's just your typical NG geographics, so lots of US, Canada, some in Mexico and UK. The players here were diverse, and after weeks of playing this, most of them were quite friendly and even conversational while we're battling.
...But with the good crowd, of course, comes the bad...and what I've walked away learning from my experience in this game is that usually Guests are trolls. It's a wonderful feature that each tank doesn't have health, but the damage you deal effects your team's score....so when you friendly fire or accidentally (or in some cases with the Guests, intentionally) blow yourself up, it's really just hurting your team. But it's unfair to the players who are trying to have a good game when the trolls insist on staying in the game just to sabotage you and uncreatively bash on our moms or call us faggots.
Luckily you can mute any player by clicking on their tank. Another excellent feature. But even if we ignore them, there are still some that deliberately go out of their way to team damage us. It's unfair to punish those who are new to the game and are doing it by accident, but for the trolls it would be really beneficial to have a kick function.
...Well...now that I say that out loud, I could see how that would play out. The enemy team probably won't vote to kick the troll because they're helping them win...but I think a fair game-master should have that ability. The one who starts the game could be managing it by kicking unruly players. They already have the ability to kick players in the lobby, and a SURPRISING amount of players quit the moment their team is being dominated anyway...leaving their teammates out to dry.
Though there's an unexpected advantage to being alone in a 3 person team. Instead of taking out the pilotless tank or having a crappy/badass AI take it's place, the game randomly selects a teammate to control the tank that was left behind, like a surrogate tank. It's brilliantly balanced, because these surrogate tanks can't pick up powerups that are dropped onto the battlefield, and the special shot that's armed is selected at random. A skilled player left alone on a 3v3 match now has the opportunity to BE the entire team, practicing with various shots, and in some cases, even I have proved this, can come back from losing and win, win, win. Scoring BIG-TIME in the XP department.
Gaining XP is so worth it. The reason I signed up is I was tired of being bombarded by all of these neat attacks, and wanted to be the one dishing out the hurt as I progressively improved in accuracy. Right now I'm level 10, and I just unlocked the AC-130 shot which is like a big and burlier airstrike. From what I've seen out in the battlefield, I haven't even scratched the surface yet.
The music is epic as hell, even though I'm convinced the Latin chorus is saying "Heavy Boots of Lead" because it's fitting; this game kicks ass. Despite the trolls, despite the simplified graphics, despite the Smiley Bomb having that overblown very pixelated look...this is a fun, balanced game.
I'll see you in battle.