Very fun idea for a game! I had a blast playing Cathode Raybots...but, and I'm aware much of this will change with coming patches/updates, there's several glitches and unintentional flaws in my hours of play through.
Most notably is that I never seem to keep whatever hats or hands that I unlock for my Raybots. I knew something was up when I kept earning the trash-can hat every time I downvoted a Raybot I didn't particularly like, but when I unlocked a whole SLEW of hats and hands after defeating the Travis Bots and Jerks, I was MIGHTY disappointed that I would have to fight them all over again just to keep those cosmetic items.
Sometimes I would choose to access the game by clicking on the icon of a custom face I had made...right there from my user profile. Let's say the character I wanted to fight was my design, "//Run:STAB-Demon" The new page would open, Cathode Robots would load, and it would bring me right to what was supposedly Stab-Demon's stage...the clock would countdown, but there was no environment or characters...only the background graphic was visible. Shooting would drain a non-existent enemies health to zero, acting like I had won at the end.
I thought this was the only instance of this glitch, but somehow or another, I started a campaign, this way. This is how I defeated the Bourgeois; as an invisible human, on an invisible stage, "shooting" at nothing, winning boss after boss. However, the game DOES have a tendency to sort of reset itself after a weird glitch...the next campaign was perfectly normal.
Occasionally when saving or loading a Raybot, all music and sound will abruptly die. Toggling mute (M) does nothing...but after a long while, the music and sound will (startlingly) return in seemingly arbitrary circumstances.
Onto my thoughts on the game itself, I loved the concept. The intro is simple, short, and sweet, and the robotic voice over is awesome...it's a REALLY dramatic, very cool voice to attribute to the titular droids, but aside from the intro and the select screen, we never hear it again. I would've liked to have heard more of it.
Even Ching Chong Beautiful had TomaMoto's Announcer guy. It would've been cool if the vignette, transferring the human from one boss to the next was accompanied by some crass, degrading Robot Host...spitting insults at the inferior design of the fallen 'bot, and the inevitable decay of this insect fleshbag.
But, maybe that's a bit much. It's a straight-up arcade fun-fest! Though it says "campaign", it's evident we're not here for the story...I, personally, think that was a missed opportunity. There's something to be said about the MASSIVE undertaking it was to knock this beast out while balancing life outside of NG, but I personally see the platform that IS this game, at it's core, with much greater potential. What we have here is a budding plant, expanding with user-generated content, when it could absolutely be an ass-kicking tree, TEEMING with user-generated content.
I can't complain too hard...I'm absolutely engrossed with the challenge and the fun this game provides. I love to design new faces, and I've been having a great time with the level editor...I just wish the level editor was capable of more too. After a few maps, you really begin to realize just how little a space we're left to work with. With the only varying elements being between blocks and platforms, there's only so much you can do before you've seen every kinda scenario. I'm not suggesting the addition of hazards, or (platformer cliche here), but if we just had a BIGGER map and different shaped structures...hell, at the very LEAST, a different background than the same purple environment with the same drone looming over the top left quarter.
I read your response about why the human wasn't provided any upgrades. Well, the Raybots don't have much in terms for upgrades either, but instead they have cosmetic customization. Well SHIT, if anything would even be remotely concerned about their appearance, one would think it would be the human! lol Varying helmets, armor, whatevs!
GG! Voted 5!