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Galneda

274 Art Reviews

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The title's too long, and it gets cutoff by the site's own header. The only way I'm able to read it is because it's spelled out in the web-address of this submission... that, and you reiterated it where it was supposed to be in the Author's Comments. A better title for this would've been "Experiment and Hurt rough draft" or "prototype" or "pitch cards v1" or "early concepts"

There's some grammatical errors here or there that were missed.
"An experiment got wrong" would be stronger as "She was a subject of an experiment that went wrong", and the last two have a fullblown sentence that starts with "Escape their gruesome fate" when it would've been more complete as "They escaped their gruesome fate"

If this is people's first impressions of these characters, the Danger Level doesn't mean anything to your audience yet. It takes up a third of their card, and they're all just kinda...greater than midway but not fully a danger, so what's the point of that statistic? If this is meant to illuminate a part of their personality, show us.

If this is an animation or a webcomic or something that's visual, it relies on art: "Show, don't Tell."

Always consider when writing something visual, "Show, don't tell."

So don't be concerned about over-explaining. Be concerned if it reads immediately what you're trying to say about the character, world, or situation.

There's nothing worse for a story than for an audience member to be told that a character is good instead of showing them that the character is good.

We'll believe a character is bad when we're shown a character doing bad things.

Therefore, because first impressions are important, occupy the space of your splash card about your characters with something valuable. Like, depict your characters in their natural states and different emotional extremes.

For example: You already have them all in a full shot to the left. How about two or three medium-shots of them doing what they do best. This one's clumsy, so they're looking embarrassed and apologetic. This one's a hothead, so they're looking irritated or they're in the middle of crashing out. This one's sensitive, so they're bonding with delicate animals or vibing somewhere calm.

The danger level doesn't show us anything. And you seem to be aware of that by feeling the need to establish in parenthesis, right beneath it "(Red=Mad) ...Okay? If it were a strong and informative graphic, it wouldn't require clarification.

ERTAKOI responds:

Thx so much I do appreciate the commentary but That grammar was on purpose it would be really boring if I started formerly, I did not include that personalities yet as their personalities can be to complex or I haven't figured out it yet, I was not really paying attention to the title because I post on multiple apps, the biography is inspired by Terrible Mouse biography and I will include it in the story when I have the motivation to do animation (I know the show and don't tell stories telling method) and the danger level was inspired by another biography (Pls don't leave criticism if the artist doesn't directly stated(Correct me if I am wrong because I'm new to newgrounds)

(In short the biographies were inspired heavily Terrible Mouse (which is another series by another creator Gutiannn on (YouTube)) and another biography (Which is a Murder Drones OC Biography) and by the way I know how to introduce characters it's just that I don't want to draw or anime a whole introduction video and lastly don't criticize and artists if they did not directly (Correct me if I am wrong because I'm new to newgrounds))

Aw you could've tagged Sleep Token up there in your tags!

I really dig this. It's kinda got a Venom Symbiote vibe to it, and it's the most different thing you've done recently at a glance. I think you're cooking with something here. With the liquid reflectivity, the shine, the tendrils of the goop. You should totally experiment with that. Get some real goop going! The heavy heavy shading in the background lends to the bitcrushed style you got here, just it eliminates a lot of depth.

Those mountains are just as bright as those totem poles, right? Clearly those mountains are really far away. Well, have you looked at a mountain in the distance? In daytime, they're brighter than anything in the foreground, because of how much air is in between us and the object, light gets diluted by the density of the air particles as it travels; coming from the sun, bouncing off the rocks and ice caps, before finally being captured by our eyes.

At night? You're not gonna see the mountain, it'll be too dark. But if you insist, for composition's sake, that the lightsource that exists in this art piece is powerful enough to illuminate a distant, giant mountain over the horizon, well, at least shade it. Otherwise, that rockface appears to be just as close as the totem poles in the middle ground. It's difficult to tell if those are further away from the hill or if they're embedded in the same grassy plains. So clarify it for your viewer with shadow placements, grass BEHIND the totem poles, more environmental context, and a broader range in your color pallet.

Sprunkzy responds:

Thanks so much for looking through my drawings after i made that forum posts, i genuinely really appreciate that you're taking the time to review one of my drawings as you definitely seem knowledgeable on art more than me lol

I will definitely try to cook with more liquids and goop like textures in the future, i think i dig how i do them as well

I know that mountains work like that, but this was based off a creepy Sonic rom hack that has weird graphics (bit-crushed and highly saturated with a limited color palette) in which the mountains of the back are still seen even through the filter. I do admit tho i did mess up the composition of them in the final piece and i should have shaded and added more details, so i'm glad you're giving me advice on that, i will take these into consideration.

Also yeah the lyrics are a Sleep Token reference, glad you caught onto that actually lol

Thanks once again for this review man, it's really appreciated!

Man, I want those boots.

This is extremely cool.

While I appreciate the age-up, how is her neck thinner than her wrists?

Great details and wrinkling on the clothing, everywhere but beneath the breasts; if that sleeve and neckline look like that, that t-shirt ain't gonna conform that tightly and anatomically under the boobs. It's like JUST the pectoral region was vacuum sealed while everywhere else hangs like an actual shirt.

Frazetta would be proud.

I love the ferocity of her face, the motion in this, anatomy, grit- Everything about this absolutely rocks.

Gonna have to keep an eye on you, because you're going up, up, UP in the world! Keep kicking ass! AND Taking names!

PkBlitz responds:

Omg thank you so so much!! I put so much effort into this one, so thank you for the kind words <3 (PS feel free to look me up on other socials too if you haven't already!)

Holy shit, my brother used to read Lady Death comics. What an incredible opportunity, and well-deserved! You do her justice! Keep kicking ass and taking names!

PkBlitz responds:

Thank you so much for the kind words!! More covers are coming <3

Aw that Aaliya would TEAR UP Nightingale, EASY.

Love it. Love everything you do. Stellar job!

That melanin skin is so hard to pull off correctly in color choices, and you absolutely nailed this character.

I like the loose-hanging thin chain / necklace that's more over the pecs. The two chains around the throat seem a little tight. That may be intentional, a part of the whole kink / sensual theme of the whole piece, but like even the lighting on the loose chains are better than they are on the chunkier ones on the throat. They stand out, and they seem like either a last minute addition, or an improvisation that diverts away from any reference photo that was used.

Like you have all of this realistic three-dimensional look in the cloth around him, his musculature, the hands coming from offscreen, and then the lock is looking squarely at the viewer, as if a two-dimensional asset that represents a lock more than it IS a lock.

All of this could be intentional, but it's an observation that can be made. Color choices are fantastic, from the cloth to the hair to the painted nails and pills popping out of this dream-like background. I tend to phone in my BG's a lot, so I admire the creativity in how you did what you did to fill in the negative space.

For such a friendly face, the hands are extremely unsettling. I get that it's visualizing the age-old "What if canine anatomy morphed into something sapien" and hands are notoriously difficult to draw. But there's something man-killing about those hands. The glossy finish in the pads, the pronounced claws, the meat around the beast's bone. That's the kind of hand that reaches out from the dark and clasps around your throat, and when you try to break free from his grip, it's as if your whole body is submerged.

And as your vision starts to tunnel and your arms slump to your side, the last thing you see is that "Konichiwa Neighbor-kun" face.

He stuffs your lifeless body into his bookbag and goes on with his day.

"Everything's fucked, and that's why you should train. We all have an imminent encounter with violence, and you can't rely on chance winning that fight for you. Always be training so you can conquer what waits for you down your path, he who lurks at the intersection of two separate destiny's. Will you wallow in atrophy and bathe in your circumstance, or thrive in the difficult but worthy endeavor to reforge yourself, better than you've ever been before?

Knowledge. Stamina. Strength. Martial arts. Marksmanship. There is room for improvement in all five fronts, especially with knowledge of human anatomy and their limitations on your attacker. Weakpoints are available at any angle, from any height. Size disparity means little- everyone has an off-switch. Everyone has an injury that can be exploited. No eye is armored. No eardrum unburstable.

Everything's fucked. Read "When Violence Is The Answer" By Tim Larkin

Everything's fucked. Train in Krav Maga, BJJ, or American Boxing.

Everything's fucked. Hit the range. Even if you don't have a gun, if an attacker confronts you with one, learn how to disarm it, and then how to aim and fire it properly.

Everything's fucked. Everyone that says otherwise has the blissful privilege's to be blind to how it isn't. They're a distraction. You should be training."

....There, is that better?

-This is Phobotech!-
I've done animatics for Cyanide & Happiness, Purgatony, and WWE Storytime! I'm also a voice actor that's performed roles in One Piece, Gundam: Witch from Mercury, & Smite!
Check out my sci-fi novel, Umbra's Legion on Amazon Kindle!

Geoff Galneda @Galneda

Age 37, Male

Voice Actor/Animator

Collin College

Denver, CO

Joined on 9/22/03

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