Well soup...yourself. heheh
Well soup...yourself. heheh
Annual reminder for those that don't know, the guy who sung this song shot a Vegas cop, and as he ran, he broke into an apartment and tried to hold the two dudes inside hostage. They escaped, so he barricaded himself inside, which initiated an 11 hour standoff. Snoop Dogg, related to him on his wife's side of the family, recorded an attempt to talk him out of it. But it was in vain, because he took his own life.
...
"Eleven hour standoff
Eleven hour standoff
Eleven hour standoff with LVMPD"
After she rolled her ankle in the ring, she just kept eating while she healed. Eventually tying her shoelaces became too strenuous and one day she just hung up the boxing gloves and never put them back on.
Years of overeating and underexercising tipped the balance of her health equilibrium so far to one side that all of her organs became strained. Atop of regular accidental injuries while performing mundane daily tasks, her respiratory issues came with cardiac issues. Digestive problems evolved into diabetes, and then her kidneys started to falter.
One day during a routine dialysis appointment, she tried to think about when did it take such a dramatic turn, because she had vivid memories of being active and in-shape. All she could remember was a photoshoot with cake; a timelapse project with a Cardbordtoaster.
She languished with her obesity for the rest of her short life.
"The brightest stars burn the quickest" was engraved on her urn, where her boxing gloves were delicately mounted.
"You can now play as Luigi!"
I loved how they upped the horror with him, they did a great job, and this piece does a lot to capture how metal he was. Great art!
I kinda wish the piece was a little wider/broader in scope, because with the viewpoint condensed between his blades, it feels a little cramped. Like, me as a viewer, I kinda want to scrunch my shoulders up just to fit in the window. This also constrains how dynamic you can make him appear, because all we have is his head, the cloak, the blades and what they're destroying.
He was always at his most menacing when we could see how he was so totally in control of the situation. He's a giant compared to Puss. He is stillness in the distance. He is relaxed in his approach.
But then again, when he's right up on you, he's lethally fast. Which is exactly what this piece captures. The motion blur on his sickles are done in such a way that the reflectivity of the blades still reads really well, even taking into account of shading as the lightsource is obstructed on the bottom right tip. The red sparks matching the flare of his eyes are a great touch, and I'm in love with the grit in the texture of the highlights.
Was this done in Photoshop or Clip Studio Pro? How did you achieve that texture in the lighting?
It was done in procreate
Excellent camo pattering. Love the detailing on the weapons. Inspiring work
Deep breaths and serene reflection. Great work, love the subtle camera wobble. Lighting is on point. Someone get the bard a drink
Woah! Congratulations!!! This art looks amazing, and holy shi- SONIC!?!? ***IDW!?!?***
WHAT A GIG!!!
Keepin' an eye out for you! What's next? What's your ultimate dream gig that you've had since you were small?
They're a bunch of cuties! I love the flowy design of their outfit, and the ears are cute. Favorite color scheme of mine would be top-middle, bottom-middle, bottom-left, and left-middle.
As for your body text, it made me skulk around your art so far. You're a really accomplished professional talent! You already have an enviable rate of production. Maybe take a break for a little bit, and emerge from that break by exploring what you haven't explored yet. Build upon styles and concepts you have not yet addressed. Challenge yourself.
What is your weakpoint? Practice by strenghtening it.
Is it environments? Perspective landscapes? Particular anatomy to a particular gender? Mechanical art? Structural art? Abstract? Realism? Historical murals? High-concept fantasy or sci-fi? Still-life? Etc...
Switching channels like that could help you grow as an artist, and when you've hit a wall with experimentation, switch back to formula to keep the ball rolling. You have the skill and the experience to guide your skills into previously unfathomable levels.
I know next to nothing about Power Dolls, and I'm a huge realmech fan. This art makes me want to learn more! Really cool atmosphere you got here.
Power Dolls is a lovely series, tough-as-nails strategy games with a more realistic approach. Very much in similar style as Heavy Gear, the mechs are treated more as heavy infantry or walking IFVs, rather than walking tanks or anything of that nature, their strength lies in speed and agility in shitty terrain.
The games themselves very much lean into this aspect, with most missions being sneaky guerrilla ops against superior forces, having you lean into stealth and ambush tactics, focusing on specific objectives over just killing bad guys. The mission design is intricate as all hell, with varied objectives, challenges, twists and turns, to the point where mere play-by-play description of events would pass for a half-decent chapter in a military sci-fi novel.
Only the first game was sadly ever translated to English, but at least it is easily available on your favorite abandonware sites. (is this endorsing piracy? Ain't nobody selling that thing anymore)
For the rest, things get a bit tricky. Not only do you need to emulate either PC98, or put together a setup for 90's Windows games, that shit's all in Japanese. Which is a bad combo with the aforementioned intricate mission design, complete with pages and pages of briefing documents.
Totally worth it, though, if you have the patience to stumble through the whole shebang with Google Translate and elementary basics of Japanese you learned in your darkest weeb years back around the turn of the millenium~
The shoulder in the old one is a focal point for me, because it bounces more. Her front facing shoulder travels between her torso and the viewer's perspective, and that implies more of a 3D character. The new one, the shoulders are side to side, so a slight field of depth on her body is lost in the animation.
I'm a big fan of the poppy bounciness of the original and I remember it well. Her eyes and smile are cute, her hair dominates the frame, and its a gif that would go well to a music video. Future funk comes to mind.
There's more of a balance between frames in the new one, so a lot of that rythmic pop is lost in favor for a smooth ease. They're both loops, but the new one could honestly benefit from more frames- distinguishing her two actions, from mouth open/eyes open expression to grinned/eye closed smile.
Regardless, your skills as a character designer and animator have definitely improved over the years. I'm fond of her original gif as well, but this new one is perfect for what it is. A landmark- you are HERE at this point in time. You can look back on this years later and recall exactly where you were in life when you made this. And if everything's groovy, you might even be willing to make a v3 by that time.
Big fan of your work, always pleasing to see more stuff from you. Have happy holidays!
-This is Phobotech!-
I've done animatics for Cyanide & Happiness, Purgatony, and WWE Storytime! I'm also a voice actor that's performed roles in One Piece, Gundam: Witch from Mercury, & Smite!
Check out my sci-fi novel, Umbra's Legion on Amazon Kindle!
Age 37, Male
Voice Actor/Animator
Collin College
Denver, CO
Joined on 9/22/03