OVERWHELMING POISE, BOYS! That's my dude! I wear half of his armor set in DS3!
OVERWHELMING POISE, BOYS! That's my dude! I wear half of his armor set in DS3!
I tend to prefer less armor for maneuverability, but I won't lie when I say that Havel's set realllly comes in handy for certain situations (here's looking at you, Four Kings)!
I fucking love it. Hydraulic abs meet hydraulic...ads. lol
Your passion for Murphy is palpable and evident, and the original designs are amazing. I've been following your teaser posts on Facebook, and I hope that seeing this done and officially submitted lubricates your engine to pick up that momentum again and keep rolling. You got a great style and I want to see more of your ideas made manifest!
-GG-
Awww thanks dude.. love ya man
It's pretty extreme for an idle animation. Looks like he's saying "Nyahoo" repeatedly- I agree with the review below observing its like he's being surprised over and over again. Heavy breathing for an idle animation is great, but this guy looks like he's announciating something with a lip-sync- it doesn't read as a breathing loop.
Additionally, with the size of the gun and the position he's holding it in, even if we were looking at him flatly from the side, the barrel is dipping too far below his feet. This would work in an isometric view where you have a plane above and below the character, but we can see contradictory information- the camera is aligned with his head, we can see that his ears are at even height with each other. That's not isometric alignment, that's just a character on a flat, side-scrolling plane. My point is: moving forward you should clarify and commit to the decision whether or not this character is being viewed slightly isometrically, if the gun could be smaller, or could he be holding the gun in a different way so it's not clipping through the ground he's standing on?
The animation is great, especially on the head and face. Fabric wrinkles look fine, his knife-arm elbow is accentuating how wildly exaggerated his motion is, and the forward heel lifting and lowering over and over again seems more distracting than beneficial to the movement you're trying to sell here.
I look forward to seeing what you have next! Keep up the great work, reach out and take it.
Thank you for your review, i am still working on this animation and i gonna correct all points you said, i did not notice things like the gun's perspective and the awkward about so much movement in idle animation :)
STOP MAKING HER SAD, YOU MONSTER
B, b, but... I love her!
She looks bored. I thought the sith were supposed to be the passionate side that weaponizes emotions.
Her body rocks, I love that mid-driff- those abs of hers steal the show. There's something up with the pushed up region of her titties in the upper right of the frame, in between the top corner of her tits and the stage-right shoulder that doesn't quite seem right, and I don't know how to articulate what needs to happen to correct it, but the only anatomy issue I can see is right in that triangle between titty, shoulder, and neck.
The outfit, while hot, makes less sense the longer you look at it...which is fine, I'll suspend disbelief. The lightsaber is kinda phoned in, but the lighting effects on her skin and black clothing truly make up for it. Her hair looks great, her face is hard and stern. Sliced and diced Bowser seems like a last-minute addition, but I think it was a wise decision to defuse him out a little bit with a red glow so he doesn't detract the focus. Dual lighting setup on this thing is marvelous. Great job! Keep up the great work.
Ooohh first of all, thank you so much for the feedback! I don't think I ever got an feedback so good like yours before haha
I know the area you're talking about, it's definitely looking weird haha I prob had some struggle on that part when sketching it
For the outfit I got darth talon as ref so it's really something whatever just show as much skin as possible haha
The colors are prob my favourite part in this one :) And yeah he was a last minute addition haha I felt like there was something missing in the BG while working on her.
I think I definitely could've worked better on her clothes textures but I really like this pic overall, I'm satisfied with the result :)
Also, I'll take the emotion stuff in consideration in the next time I draw some sith related stuff as well :) I really forgot about it :(
Thx again!
What is going on with her stage-right leg? It doesn't read as "proficient in several ancient martial arts" it reads like her knee is horribly broken, but she's choosing to walk on it like a zombie. It is wildly distracting just because it's so unnatural looking.
The details on the fur of her boots and cloth draped around her pants are my favorite detail, I love the shine of the leather and metal on her boots, and even the fabric of her pants look great. The anatomy of her abs doesn't look right, and shirts don't perfectly tuck underneath the contour of the breasts like that while maintaining their shape.
If she's wearing a cropped tank top, is the fur around her neck attached to that shirt, or is that a seperate collar she wraps around her shoulders, like a travel pillow? Also I just noticed the three-way strap around her diaphragm- is that attached to a tiny backpack? How is that functional? What could its purpose possibly be?
Come to think of it, is she dressed for cold weather or not?
Her face looks good, I like her hair, the metal hands make less sense the longer you look at them, but I'm sure it's fine. The entire pose just kinda lead to these metal hands that are just "out and away from the body?" But not making a fist or anything, they're just...what is she doing? Is she in mid-sentence? Is she beckoning someone to come closer so she can super-grab 'em?
All in good fun, this looks good. Keep up the great work!
Thank you for the thorough critique!
You've really been on fire lately! Keep up the great work, I love your style and attention to detail!
Aaah!! Thank you very very much! I'm going to keep trying my hardest! >v< *flexing emoji*
Is no one going to say it? No one's going to address that Cut Man bulge? This dude could pose up in a calendar for robot masters. Everything else is really cute about him, right down to the appealing and thematic background and his chubby, on-model arms. His innocent and friendly villain-face with his adorable bean mouth....then there's the bulge, and suddenly his furrowed brow and blushy cheeks have a different connotation.
His legs arrangement are kinda peculiar, reminiscent of anime schoolgirls with clumsy fawn-like legs jumbling over themselves. It looks unnatural, but at least it looks dynamic. The overall silhouette is appealing and framed with professional attention to detail. A mature use of gradients, and great looking lighting and shading choices bring the whole thing together, and the metallic effects on his blades are like the metallic cherry on top.
Great piece, absolutely worthy of being frontpage material. Voted 5!
Okay, this is an amazing comment *_*
Just because of that, I'm editing the bulge out BUT I'm leaving a link to the original image so everyone can keep having their fun *thumbs up*
FUNNY ENOUGH, I had a female model as a reference, how does this happen
Ohhh man this art is exactly the kind that I need more of in my life.
Effective restraint with the colors, beautiful composition and I love everything about it. Fucking metal, dude. All of my five.
Thanks a lot man!!
Tried to put as much expression as I could on this one, to really enjoy myself doing it...so knowing that people enjoy watching it makes my day! :D
Not bad for a first. I can see why you're not so sure about it, though.
For one, there's no environment. There is light shading off to the right of the characters implying a light source over our left shoulder, but the way the shading is dispersed makes it seem like these characters are on a white sound stage. Y'know, those sets with the curved transition from floor to wall? So these characters are staged atop and in front of nothing. It would behoove you to practice with even minimalistic environmental elements to imply size. Are these children, elbow height with an average bed? Are they tall? Are they kaiju sized? Maybe they're like Galactus and these celestial titans are battling on the edge of existence itself? We need context.
Another weak point could be anatomical decisions. There's not a whole lot to go on with the wizard, because with their back turned, concealed with a cloak (as wizards are won't to do) not much needed to be done with him. He was a simple addition to a scene with a minimal amount of appendages protruding out from the cloak...if you were to challenge yourself, you could add dimension to the fabric of the cloak; wrinkles, tatters, weathering, layering as if it wasn't just one piece of cloth bought from a Halloween store.
But from what we can see of the wizard, the boots seem to be pointed in the right direction, and his thin arm is definitely clutching his staff...Staff of Lemons? Is that a Lemon wedge at the top of the staff? Perhaps an Orange? Is this the Citrus Wizard? (I'm kidding.)
Now, it makes sense that the wizard's arm is thin. Wizards don't rely on brute strength, they're cerebral, other-worldly, and what makes them powerful is magic. A knight, on the other hand, has to travel through battle weighed down by heavy armor...swinging heavy weaponry hard enough to cleave armor, flesh, and bone...The decision to make HIS arms as slender as they are were a creative mistake I think.
It makes sense that his chest is broad. But if you look at the distance between his shoulders, and then you look at the thickness of his arms, it doesn't seem to go with one another or make sense. Especially as the forearm/bicep transitions into that unnatural looking elbow fold.
The most valuable research and practice an artist will EVER invest their time into is anatomy. Anatomy of each sex, anatomy of each body type, its a CRUCIAL skill to know. Do you want to be Adventure Time or do you want to be Frank Frazetta? Stylization is perfectly fine, you just need to know what you want to become.
Having said that, his face and legs look great in composition, but his arms throw it off. The sword looks great, but its distracting that his hand is clutching the dead middle of the grip, and not closer up to the hilt where he would have a sturdier hold. The shield looks fine, but with no detail added to it, it seems like a prop to conceal and save you from drawing a third hand in this shot. I applaud you for drawing all feet, however.
Make no mistake, this is a great first submission. Keep practicing, and keep challenging yourself by stepping outside of your comfort zone.
-1 star for scanned in pencil sketch
-.5 of a star for lack of environments
-.5 of a star for anatomical decisions
Thank you very much for your feedback. It is highly appreciated.
-This is Phobotech!-
I've done animatics for Cyanide & Happiness, Purgatony, and WWE Storytime! I'm also a voice actor that's performed roles in One Piece, Gundam: Witch from Mercury, & Smite!
Check out my sci-fi novel, Umbra's Legion on Amazon Kindle!
Age 37, Male
Voice Actor/Animator
Collin College
Denver, CO
Joined on 9/22/03