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Galneda

97 Art Reviews w/ Response

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I loved how they upped the horror with him, they did a great job, and this piece does a lot to capture how metal he was. Great art!

I kinda wish the piece was a little wider/broader in scope, because with the viewpoint condensed between his blades, it feels a little cramped. Like, me as a viewer, I kinda want to scrunch my shoulders up just to fit in the window. This also constrains how dynamic you can make him appear, because all we have is his head, the cloak, the blades and what they're destroying.

He was always at his most menacing when we could see how he was so totally in control of the situation. He's a giant compared to Puss. He is stillness in the distance. He is relaxed in his approach.

But then again, when he's right up on you, he's lethally fast. Which is exactly what this piece captures. The motion blur on his sickles are done in such a way that the reflectivity of the blades still reads really well, even taking into account of shading as the lightsource is obstructed on the bottom right tip. The red sparks matching the flare of his eyes are a great touch, and I'm in love with the grit in the texture of the highlights.

Was this done in Photoshop or Clip Studio Pro? How did you achieve that texture in the lighting?

LucHD responds:

It was done in procreate

I know next to nothing about Power Dolls, and I'm a huge realmech fan. This art makes me want to learn more! Really cool atmosphere you got here.

GloomFlower responds:

Power Dolls is a lovely series, tough-as-nails strategy games with a more realistic approach. Very much in similar style as Heavy Gear, the mechs are treated more as heavy infantry or walking IFVs, rather than walking tanks or anything of that nature, their strength lies in speed and agility in shitty terrain.
The games themselves very much lean into this aspect, with most missions being sneaky guerrilla ops against superior forces, having you lean into stealth and ambush tactics, focusing on specific objectives over just killing bad guys. The mission design is intricate as all hell, with varied objectives, challenges, twists and turns, to the point where mere play-by-play description of events would pass for a half-decent chapter in a military sci-fi novel.

Only the first game was sadly ever translated to English, but at least it is easily available on your favorite abandonware sites. (is this endorsing piracy? Ain't nobody selling that thing anymore)
For the rest, things get a bit tricky. Not only do you need to emulate either PC98, or put together a setup for 90's Windows games, that shit's all in Japanese. Which is a bad combo with the aforementioned intricate mission design, complete with pages and pages of briefing documents.

Totally worth it, though, if you have the patience to stumble through the whole shebang with Google Translate and elementary basics of Japanese you learned in your darkest weeb years back around the turn of the millenium~

The lighting on these faces are really impressive, and I respect and commend the effort you put into filling the spaces between the characters. You turned a doodle into a really strong flex, and it spurs something in me to create again. Never stop, keep grinding!

Ozrk responds:

Dude, you have no idea what your comment means to me.
I'm glad you enjoyed! <3 <3
Stay tuned.
Thank you so much!

Curious, did the printed design handle the white gradient blurry glow well? If it was printed at all, how did you get the shirt made? Did you run into any difficulties with this design, and did you catch yourself learning anything along the way?

ChutneyGlaze responds:

you know im actually wondering that myself🤔 every shirt i made turned out really well but this is the first time doing something like this

You even nailed the lighting on him standing in the icy shadow of a mountain, with harsh snowblind sunlight in the backdrop. Fucking outstanding, 'ol Megs looks mighty and majestic.

HeartisttheArtist responds:

Thank you so much! The colors are almost the opposite of Megatron's, so I wanted that contrast to really pop. I'm glad it worked, thank you so much for your kind words! I'm glad you like it!

War In The Pocket is so short! Hurry up and see how it ends!

The Kampfer was so great. I built a 1/100 Master Grade of it, and its one of my favorite designs. 0080 War in the Pocket was filled with great MS designs, from the Hygogg, the GM Command, Mass Produced Guncannon, GM Sniper II, Gelgoog Jaeger, and even the Gundam Alex was an amazing improvement over the Grandpa Gundam.

I'd love to see you tackle more mobile suits from the universal century! There are so many to choose from- I recommend going similar to the Kampfer, the graceful and underrepresented Gerbera Tetra.

RedusTheRiotAct responds:

Thanks! You’ll definitely see more from me. I’ll get around to finishing WitP. It just takes a while since I don’t watch shows in one sitting. Plus I’m still working on the OG Gundam. Over half way through

I will cherish this always. I've never once owned a jacket like this, but I'm happy that you could detect that I've always wanted a jacket like that. And now I know I must get one so that life may imitate art.

ZetoSoul responds:

I remember you liked flying, so I gave you a flight jacket. When you get one, please rock it!

Really skillful work all around, I'm in love with all of your decisions here. Gotta follow you for more!

Any detail ideas that you wanted to implement here, but scrapped for time or efficiency? Where did the setting of this piece come from, was it inspired by a song or dream? A photograph, or scene from a memory?

GRIS9 responds:

Thanks! I generally paint landscapes when I want to relax, so I let my instincts guide me so I can create a piece where I can feel calm and happy. Many times I get stressed with commissions and other types of work, so sometimes I use landscapes as an artistic escape, where I paint where I would like to be at that very moment ^^.

You have such a realized style, I recognized it was you right from the thumbnail.

The colors are super appealing, I love the exaggerated proportions, it all looks really good!

How did you find your signature style? Did you have a process where you honed it down like "these guys are gonna have *these* traits" (like I get a 60s-70s Animation / Jim Henson vibe somehow, or something from that era.) Or is it simply reflexive; you've always drawn them this way?

Do you use Clipstudio Pro?

I love your work, man. Never stop. First discovered you through the Smash Bros collab and fell in love with your artstyle soonafter.

TheEvaluh responds:

Aw thank you so much, that means a lot. I think my "style" has just been defined by what I grew up with and how I see things in my head, it just kind of comes out that way. I use SAI mostly

Oh I like you. This is extremely fun and good and I need to follow you where I can get the latest on whatever it is you're creating these days.

zattdott responds:

thanks man! im uploading stuff on instagram now at https://www.instagram.com/zattdott/

-This is Phobotech!-
I've done animatics for Cyanide & Happiness, Purgatony, and WWE Storytime! I'm also a voice actor that's performed roles in One Piece, Gundam: Witch from Mercury, & Smite!
Check out my sci-fi novel, Umbra's Legion on Amazon Kindle!

Geoff Galneda @Galneda

Age 37, Male

Voice Actor/Animator

Collin College

Denver, CO

Joined on 9/22/03

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