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Galneda

103 Art Reviews w/ Response

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I resonate with this. I've been there, even at that age of 19. This piece of art is complete, because the incompletion is a part of this.

When I sketched stuff out like this, I would quickly delete it, because I gave power to what I thought people's impression of me would become my reputation.

My advice to you, as a 35 year old man, as a fellow neurotic artist that dips and dives in and out of depression- my advice as it pertains to this art piece, is never delete this submission.

You will grow as an artist, as a person, as a romantic, everything will change. This website will change. You may go away and return years later to rediscover this piece.

And you'll look upon it with wiser eyes. You'll look at this face that you've drawn with a soul that remembers exactly where you were when you drew it. You'll remember that spaghetti, and the environment you were in where you ate it. You'll remember the ceiling or wall that you stared at as you tried and failed to sleep.

And you'll smile. Because this is a marker that you can measure for your own growth. You'll smile because it got better.

That need for connection is human. It's only a matter of time that someone recognizes that you have a lot of love to give, and it'll click into place when Real Recognizes Real.

A newfound meaning to pick up, when I say goodbye by saying "Keep it real."

Keep creating. Step away and reset every once and a while, kick your feet by walking around the block.

And if you don't feel like doing that, and you wanna chat, my inbox is open at any time. Feel free to message me, man.

TheBestBroster responds:

Hey, I really appreciate your thoughtful comment. :)

And don't worry, I had no plans on deleting this. I want to share myself with the world genuinely as a human being, not just my highlight reel.

And I do like what you said about the possibility of looking at this years from now. I like the idea of being 30 or so, and coming back to look at this as a wiser, more mature person, and being thankful I did not give up.

You saying it is only a matter of time is also incredibly comforting to hear, thank you. :)

That's my kinda mech design! Hell yeah! Looking great!

DANMAKUMAN responds:

Thank you!

She's a cutie! I love the floating bun, and her overall hair shape is fun.

Catinyt responds:

Thank you!! x)

ZoE will always have a very special place in my heart. And by heart, I mean cockpit.

Looking back at your earlier piece from 2021, you've been improving by leaps and bounds! Beyond the Bounds, even! Keep going!

EthanDoesaThing responds:

Thank you very much!

After she rolled her ankle in the ring, she just kept eating while she healed. Eventually tying her shoelaces became too strenuous and one day she just hung up the boxing gloves and never put them back on.

Years of overeating and underexercising tipped the balance of her health equilibrium so far to one side that all of her organs became strained. Atop of regular accidental injuries while performing mundane daily tasks, her respiratory issues came with cardiac issues. Digestive problems evolved into diabetes, and then her kidneys started to falter.

One day during a routine dialysis appointment, she tried to think about when did it take such a dramatic turn, because she had vivid memories of being active and in-shape. All she could remember was a photoshoot with cake; a timelapse project with a Cardbordtoaster.

She languished with her obesity for the rest of her short life.

"The brightest stars burn the quickest" was engraved on her urn, where her boxing gloves were delicately mounted.

Cardbordtoaster responds:

"You can now play as Luigi!"

I loved how they upped the horror with him, they did a great job, and this piece does a lot to capture how metal he was. Great art!

I kinda wish the piece was a little wider/broader in scope, because with the viewpoint condensed between his blades, it feels a little cramped. Like, me as a viewer, I kinda want to scrunch my shoulders up just to fit in the window. This also constrains how dynamic you can make him appear, because all we have is his head, the cloak, the blades and what they're destroying.

He was always at his most menacing when we could see how he was so totally in control of the situation. He's a giant compared to Puss. He is stillness in the distance. He is relaxed in his approach.

But then again, when he's right up on you, he's lethally fast. Which is exactly what this piece captures. The motion blur on his sickles are done in such a way that the reflectivity of the blades still reads really well, even taking into account of shading as the lightsource is obstructed on the bottom right tip. The red sparks matching the flare of his eyes are a great touch, and I'm in love with the grit in the texture of the highlights.

Was this done in Photoshop or Clip Studio Pro? How did you achieve that texture in the lighting?

LucHD responds:

It was done in procreate

I know next to nothing about Power Dolls, and I'm a huge realmech fan. This art makes me want to learn more! Really cool atmosphere you got here.

GloomFlower responds:

Power Dolls is a lovely series, tough-as-nails strategy games with a more realistic approach. Very much in similar style as Heavy Gear, the mechs are treated more as heavy infantry or walking IFVs, rather than walking tanks or anything of that nature, their strength lies in speed and agility in shitty terrain.
The games themselves very much lean into this aspect, with most missions being sneaky guerrilla ops against superior forces, having you lean into stealth and ambush tactics, focusing on specific objectives over just killing bad guys. The mission design is intricate as all hell, with varied objectives, challenges, twists and turns, to the point where mere play-by-play description of events would pass for a half-decent chapter in a military sci-fi novel.

Only the first game was sadly ever translated to English, but at least it is easily available on your favorite abandonware sites. (is this endorsing piracy? Ain't nobody selling that thing anymore)
For the rest, things get a bit tricky. Not only do you need to emulate either PC98, or put together a setup for 90's Windows games, that shit's all in Japanese. Which is a bad combo with the aforementioned intricate mission design, complete with pages and pages of briefing documents.

Totally worth it, though, if you have the patience to stumble through the whole shebang with Google Translate and elementary basics of Japanese you learned in your darkest weeb years back around the turn of the millenium~

The lighting on these faces are really impressive, and I respect and commend the effort you put into filling the spaces between the characters. You turned a doodle into a really strong flex, and it spurs something in me to create again. Never stop, keep grinding!

Ozrk responds:

Dude, you have no idea what your comment means to me.
I'm glad you enjoyed! <3 <3
Stay tuned.
Thank you so much!

Curious, did the printed design handle the white gradient blurry glow well? If it was printed at all, how did you get the shirt made? Did you run into any difficulties with this design, and did you catch yourself learning anything along the way?

ChutneyGlaze responds:

you know im actually wondering that myself🤔 every shirt i made turned out really well but this is the first time doing something like this

-This is Phobotech!-
I've done animatics for Cyanide & Happiness, Purgatony, and WWE Storytime! I'm also a voice actor that's performed roles in One Piece, Gundam: Witch from Mercury, & Smite!
Check out my sci-fi novel, Umbra's Legion on Amazon Kindle!

Geoff Galneda @Galneda

Age 37, Male

Voice Actor/Animator

Collin College

Denver, CO

Joined on 9/22/03

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