I caved in. For the first time in my life I've pre-ordered a game, and I think with the timing of this post you guys have an idea of what game it might be. Can't wait to practice eradicating some Zerg!
I just registered for Fall semester after an entire summer of basically getting drunk and playing video games a lot, but it's not a loss in any way;
-Robot Day came out of the blue, and after a little deliberation with my cohort, Adam, we decided to take a skit out of our Star Wars Collab idea and turn it into a standalone short. Surprisingly, it did very well, even though it got utterly screwed out of a Daily 5th award because of some bullshit spam. Still, I can't be too harsh about it, because the animation was very brief, rushed (completed in a day and a half), and featured copyright protected music (which even screwed it out of $30! DAMN! lol).
So even though the Daily 5th got jacked, I can't really complain because it exceeded my expectations by a long shot. As short as it was, I still learned a fuck-ton working on it, being the first flash where I saved various body parts and made use of tweens so I didn't have to redraw the entire character for every movement. It seemed to work better at some parts and worse at others, but again, I'm learning when it would best be implemented...no doubt something I'll bring into things more often in future projects.
But getting screwed out of the $30 because of the U2 music has got me re-thinking things in the musical department; do I hire musicians to do a score, PMing around the Portal, hit up some local music, or do I take the time to learn how to play keyboard and do what a few high-tier animators on this site do and compose my OWN soundtracks? How hard would it be to learn? How expensive would it be to do on my own? I'll take it as I go, but it's a consideration because at the moment I'm not musical savvy in the slightest...but I have the imagination to hum out original tunes.
But enough about Threepio and the lessons I learned from it; looks like this fall I'll be taking Drawing I and Digital Sound. My brother's a certified audio engineer, and really knows his shit, so he may be able to help me out with the latter course, and I don't know what to expect from Drawing I, but I really, sincerely hope the homework doesn't consist of drawing DVD stills ALL. THE FUCKING. TIME.
It's constantly triple digit heat outside, so I haven't been exercising...even though I have this P90X program in my possession...the goal time to start is in the Fall.
So, Fall...I've been waiting for too long.
-Start back up in school.
-Restart the P90X program.
-Establish a quota for NG animations
-Change the oil on the motorcycle.
...Hmm...some good shit! Here's the project line-up I'm looking forward to:
-Starfox Parody is coming soon!
-Caveman flash is to be completed after that.
-Lady Noir short
and, seriously, much, MUCH more. Many of them original submissions, so I'm intentionally being hush-hush. Not even touching the animation portion of the Star Wars collab until January, and I've decided it may be around that time when I'll start hitting up EyeLovePoozy and YoinK discussing what's to be done about the Dick Neck sequels.
I'm also rejuvenating a curious interest in making comics. A good practicing platform to do that may be a free web-comic continuation of Zone of the Awesome here on the Art Portal, if nothing more than to just dick around and practice, and progress the story along to the only scene in the original game's lore I have interest in animation...the epic finale.
Someone pissed in your popcorn. Film at Eleven.