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Galneda

23 Game Reviews w/ Response

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To hell with all of these nay-sayers.

I haven't been challenged like this in a long time, I think they're pissy that there is no easy way around this.

Unlike many classic arcade games, there IS limited ammo, which means I had to change my play-style completely. The strategy I go with is usually making figure eight's "dancing" around the opponent only popping a shot when I get close, then collecting all I can for the erratic moving enemies later in the game... These enemies later on in the game have movement patterns that throw me off with the way my avatar handles, so this also forces me to rethink my strategy. It's not really frustrating, but definitely challenging.

Luckily, after collecting enough ammo, or killing enough enemies without getting hit, you can recover lives. This helps tremendously due to the game's difficulty.

The only elements that I would really change;
-Have built-in original music that you can toggle on/off (Usually on my computer, I just flip on my Media Player and I can play this at length, but today I'm on somebody else's computer, and lack of music really did have an impact on me...I dunno, maybe that's just me.)
-Make the ammo counter larger, and easier to glance at.
-MULTIPLE DIFFICULTY SETTINGS; (Hell, make what it is now "Normal" and make an "Easy" for the whiney A.D.D. kids below me.)

Either way, I appreciate the challenge, I love the old, retro feel to it, and I thank you for this game: Keep up the awesome work, Josh!

Hacker12 responds:

Cheers!!! :P

Straight-tens, voting 5; Fantastic craftsmanship!

I believe others before you have wanted to pay tribute/immortalize the NG celebrity in a fun, almost "Super Smash Bros." meets "Mortal Kombat" kinda style, only to have failed in the light of lack of creativity, and slip-shod effort.

THIS PIECE, however, brings an immersive, interesting and (most importantly) new and fresh take on popular, familiar characters without losing their original charm and personality. All were given justice to their own credit (even nifty links to what made them famous for noobs who just look with puzzlement.), I thought. Each ending appropriate, and gave the player an initiative to dive deeper into the game, unlocking with their "Grounds Gold" and what-not.

The artwork was impressive as you get to watch your fighter and opponent walk, jump, crouch, and duke it out on each other. At times, I forgot I was even playing a flash game; and I was oddly reminded of the likes of the craftsmanship of proffessionally made fighting games like Guilty Gear.

The villains were all portrayed differently from the perspectives of character to character. The two exceptions being the menacing Piconjo, and Convict. Piconjo was portrayed brilliantly as the menacing Bizzarroesque counterpart to Pico, wherine I think this game shall have a lasting influence on his persona for quite some time.

The items and powerups spiced up the game tremendously to draw away from incessant strong or weak button-mashing; something that previous attempts at a similar game design have ignored, and ultimately fouled their own game. Air and ducking combo's helped vary the fray at your disposal, and also made the opponent that much more unpredictable...therefore, more challenging. :)

All in all, I loved it immensely. It probably will never leave the top 50, and will be enjoyed by the recirculating NGer's for years to come. Excellent work!

-Phobotech

NegativeONE responds:

Thanks for the detailed review. Just wanted to let you know I read it so you didn't waste all that typing, heh.

Hell yes dude!

You see, I grew up with Megaman, so you have to understand I LIKE PLAYING MEGAMAN GAMES! This was an excellent reproduction of the game!
Controls: Awesome, 10/10.
Difficulty: Well Done! I couldn't defeat Tengu Man. 10/10
Sound: Well, the music sounded very Megamanish, Everything else sounded Megamanish too, but Tengu Man flying in sounded like an old WWII plane and some of the explosions sounded ragged...but no big deal, 9/10.
Graphics: Everything was great, except for the 8-bit Fire Man. Even though I'm pretty sure it would be hard to find a 16 or 32-bit Fire Man, but still, it's weird having an 8-bit character in a 32 to 16-bit world. Nice job though! 8/10
Style: I love Megaman and it's a great game to play when I am bored, so 10!
Awesome game man, keep 'em comin'. Peace Out!

Phobos Technology, Phobotech.

iragination responds:

For a matter of time I had to use the 8-bit Fire Man sprite. I just could not wait to start programming, and now I can't spare more time on this one. I want to start new game projects :)

-This is Phobotech!-
I've done animatics for Cyanide & Happiness, Purgatony, and WWE Storytime! I'm also a voice actor that's performed roles in One Piece, Gundam: Witch from Mercury, & Smite!
Check out my sci-fi novel, Umbra's Legion on Amazon Kindle!

Geoff Galneda @Galneda

Age 36, Male

Voice Actor/Animator

Collin College

Dallas, TX

Joined on 9/22/03

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